SGCommand
SGCommand
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==Functions==
 
==Functions==
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[[File:AsuranStardrive.jpg|thumb|left|200px|[[Asuran]]' stardrive from below.]]
 
[[File:AsuranStardrive.jpg|thumb|left|200px|[[Asuran]]' stardrive from below.]]
 
The stardrive allows a [[city-ship]] travel to distant [[Galaxy|galaxies]] in only a matter of hours when at full power, and the [[Sublight engine|sublight function]] of a stardrive is so fast, even when powered by nothing more than one rapidly draining [[Zero Point Module|ZPM]], that the [[Dial Home Device|dialing device]] of a [[city-ship|city-ship's]] [[Stargate]] is incapable of establishing a [[point of origin]] when the [[city-ship]] is traveling through normal space. {{Cite|ATL|Adrift|Enemy at the Gate}}
 
The stardrive allows a [[city-ship]] travel to distant [[Galaxy|galaxies]] in only a matter of hours when at full power, and the [[Sublight engine|sublight function]] of a stardrive is so fast, even when powered by nothing more than one rapidly draining [[Zero Point Module|ZPM]], that the [[Dial Home Device|dialing device]] of a [[city-ship|city-ship's]] [[Stargate]] is incapable of establishing a [[point of origin]] when the [[city-ship]] is traveling through normal space. {{Cite|ATL|Adrift|Enemy at the Gate}}
   
 
The stardrive requires an enormous amount of power to be exerted at once for the sublight engines to lift the city off of a planet, and so usually it can only be activated if there are at least 2 [[Zero Point Module|ZPMs]] powering the [[city-ship]]. This power requirement can be subverted, however, when an external power source supplies enough of the needed power that a single ZPM can supply the rest (such as when [[Meredith Rodney McKay|McKay]] and [[John Sheppard|Sheppard]] powered the stardrive of [[Atlantis]] using only one [[Zero Point Module|ZPM]] and the [[Mobile drilling platform|drilling platform]] to supply the extra power needed to get it into the air). {{Cite|ATL|The Tower|First Strike}}
 
The stardrive requires an enormous amount of power to be exerted at once for the sublight engines to lift the city off of a planet, and so usually it can only be activated if there are at least 2 [[Zero Point Module|ZPMs]] powering the [[city-ship]]. This power requirement can be subverted, however, when an external power source supplies enough of the needed power that a single ZPM can supply the rest (such as when [[Meredith Rodney McKay|McKay]] and [[John Sheppard|Sheppard]] powered the stardrive of [[Atlantis]] using only one [[Zero Point Module|ZPM]] and the [[Mobile drilling platform|drilling platform]] to supply the extra power needed to get it into the air). {{Cite|ATL|The Tower|First Strike}}
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[[File:Atalntishyperspace.JPG|thumb|left|200px|Atlantis in hyperspace.]]
 
[[File:Atalntishyperspace.JPG|thumb|left|200px|Atlantis in hyperspace.]]
   
The [[hyperdrive]] itself requires relatively little power (compared to what a [[Zero Point Module|ZPM]] can generate) to travel interstellar distances, and the greatest amount of power expenditure during the entire process of taking off, flying through hyperspace, and landing on another planet typically occurs when powering up the [[inertial dampener]]s and achieving the necessary escape velocity to lift the multi-megaton city off of a planet's surface. When at full speed a stardrive is actually capable of outracing even the most advanced [[Asgard hyperdrive]], though it is unknown whether or not an [[Asgard hyperdrive]] would be able to match or even exceed the speeds a stardrive is capable of traveling at when supplied with an equal amount of power. Achieving such speeds, however, likely requires far more power than even two [[Zero Point Module|ZPMs]] used in conjunction can exert, so a [[city-ship|city-ship's]] full complement of [[Zero Point Module|ZPMs]] is needed for a stardrive to operate at optimal efficiency. {{Cite|ATL|The Tower|First Strike|Enemy at the Gate}}
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The [[hyperdrive]] itself requires relatively little power (compared to what a [[Zero Point Module|ZPM]] can generate) to travel interstellar distances, and the greatest amount of power expenditure during the entire process of taking off, flying through hyperspace, and landing on another planet typically occurs when powering up the [[inertial dampener]]s and achieving the necessary escape velocity to lift the multi-megaton city off of a planet's surface. When at full speed a stardrive is actually capable of outracing even the most advanced [[Asgard hyperdrive]], though it is unknown whether or not an [[Asgard hyperdrive]] would be able to match or even exceed the speeds a stardrive is capable of traveling at when supplied with an equal amount of power. Achieving such speeds, however, likely requires far more power than even two [[Zero Point Module|ZPMs]] used in conjunction can exert, so a [[city-ship|city-ship's]] full complement of [[Zero Point Module|ZPMs]] is needed for a stardrive to operate at optimal efficiency.{{Cite|ATL|The Tower|First Strike|Enemy at the Gate}}
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It is highly possible that the stardrive was originally based off the FTL engine like on the Destiny likely making it the FTL engines successor.
 
[[Category:Ancient technology]]
 
[[Category:Ancient technology]]
 
[[Category:Atlantis]]
 
[[Category:Atlantis]]

Revision as of 22:13, 27 October 2009

"Look, the city, as you know, is just a giant spaceship with a stardrive capable of faster-than-light travel..."
Rodney McKay

The stardrive is a feature on city-ships that allows them to travel through space at phenomenal speeds, and consists of both a sublight engine and hyperdrive.

Functions

Asuran' stardrive from below.

The stardrive allows a city-ship travel to distant galaxies in only a matter of hours when at full power, and the sublight function of a stardrive is so fast, even when powered by nothing more than one rapidly draining ZPM, that the dialing device of a city-ship's Stargate is incapable of establishing a point of origin when the city-ship is traveling through normal space. (SGA: "Adrift", "Enemy at the Gate")

The stardrive requires an enormous amount of power to be exerted at once for the sublight engines to lift the city off of a planet, and so usually it can only be activated if there are at least 2 ZPMs powering the city-ship. This power requirement can be subverted, however, when an external power source supplies enough of the needed power that a single ZPM can supply the rest (such as when McKay and Sheppard powered the stardrive of Atlantis using only one ZPM and the drilling platform to supply the extra power needed to get it into the air). (SGA: "The Tower", "First Strike")


File:Atalntishyperspace.JPG

Atlantis in hyperspace.

The hyperdrive itself requires relatively little power (compared to what a ZPM can generate) to travel interstellar distances, and the greatest amount of power expenditure during the entire process of taking off, flying through hyperspace, and landing on another planet typically occurs when powering up the inertial dampeners and achieving the necessary escape velocity to lift the multi-megaton city off of a planet's surface. When at full speed a stardrive is actually capable of outracing even the most advanced Asgard hyperdrive, though it is unknown whether or not an Asgard hyperdrive would be able to match or even exceed the speeds a stardrive is capable of traveling at when supplied with an equal amount of power. Achieving such speeds, however, likely requires far more power than even two ZPMs used in conjunction can exert, so a city-ship's full complement of ZPMs is needed for a stardrive to operate at optimal efficiency.(SGA: "The Tower", "First Strike", "Enemy at the Gate")

It is highly possible that the stardrive was originally based off the FTL engine like on the Destiny likely making it the FTL engines successor.