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"Solitudes" is the eighteenth episode of the first season of Stargate SG-1.

Synopsis[]

After fleeing from a planet full of Jaffa, a mysterious power surge from the Stargate separates Dr. Daniel Jackson and Teal'c from Captain Samantha Carter and Colonel Jack O'Neill. Carter and O'Neill discover they've ended up on an ice planet. Little do they know, they are actually closer to home than they think.

Plot[]

Beta Gate

Just as Stargate Command has an unscheduled activation and receive a GDO signal, Dr. Daniel Jackson and Teal'c come flying through the Stargate. A surge of energy follows, and the gate shuts off without Colonel Jack O'Neill or Captain Samantha Carter coming through. This is met with confusion from Daniel and Teal'c, as they had believed that the rest of the SG-1 team successfully entered the gate.

Initially unconscious, O'Neill and Carter wake to discover themselves in an icy cave. O'Neill is suffering from a broken leg, which is then splinted by Carter. With O'Neill only able to move short distances, Carter begins to explore the cave and notes that she can see light at some of the fissures in the roof, indicating they are not buried very deeply, although the fissures are too narrow to reach their ends. With limited supplies of food, fuel, and battery power, survival is believed to be short.

At the SGC, Dr. Jackson and Teal'c theorize that since SG-1 was taking fire from a group of Jaffa as they tried to get back to Earth, several staff weapon blasts may have struck the gate, causing the surge of energy. This created a malfunction and caused the wormhole to jump to a nearby gate, which Dr. Jackson theorizes is somewhere along the line between the planet, P4A-771, and Earth. O'Neill and Carter are trapped "somewhere out there." Several SG teams are sent to theorized possible planets in an attempt to locate the missing SG-1 team members, to no avail. Major General George S. Hammond informs Jackson that he regretfully has to declare them MIA and stop the search, as they cannot endlessly search for them.

Solitudes 1

Samantha Carter attempts to dial Earth.

Meanwhile, in the icy cave, Carter finds the gate's Dial Home Device embedded in ice, and starts to dig for it. O'Neill has trouble doing this, and reveals that he also has a broken rib. They eventually unearth the DHD, and Carter tries to dial Earth several times, but the Stargate does not activate. O'Neill realizes his injuries are holding Carter back, so he tells her to climb out of the cavern and attempt to find civilization. With some difficulty, she climbs out, only to discover ice plains as far as the eye can see. Discouraged, she radios O'Neill saying, "It's an ice planet," and she returns to the cave.

Solitudes 2

Back at the SGC, Jackson suggests that there was one planet they had dismissed and they shouldn't have: Earth. He realizes O'Neill and Carter might have tried to reach them twice, as there was minor seismic activity being caused by the gate after the search was called off, but no wormhole was ever established. He deduces that this may be the result of a "busy phoneline"; if a second Stargate on Earth would try to dial the other gate, it would not work because the coordinates would be exactly the same, despite the point of origin being different. A check of recent seismic activity across the globe reveals rumblings in Antarctica at precisely the same moment SG-1 returned, and again during the time that a wormhole was attempted to be established.

Back in the cave, O'Neill and Carter have fallen unconscious, only to be re-awakened to the sight of SGC members, who rescue Carter and O'Neill and give them immediate medical attention.

Appearances[]

Appearances for Solitudes

Characters

Locations

Events

Weapons, equipment and technology

Science and biology

Vehicles

Sentient Species

Languages

Organizations and titles

Miscellanea

Notable quotes[]

Jackson: (to Teal'c) What happens when you dial your own phone number?
(Teal'c opens mouth to respond)
Jackson: Wrong person to ask! (turns to Hammond) What happens when you dial your own phone number?

Carter: Try to stay put, Sir, I think your leg's broken.
O'Neill: No, my leg's definitely broken. What's the bad news, 'cause unless they've redecorated the Gate room, I don't think we're in Kansas anymore.

Carter: Is this your first broken bone?
O'Neill: Ah, ah... no... this, this would be... uh... nine, if you count skull fractures.
Carter: How'd you manage that, sir?
O'Neill: Little parachuting mishap over the borders of Iran and Iraq back in... '80...
Carter: This is going to hurt, sir.
O'Neill: Ah, I know, I know, I know, I know.
Carter: So, what happened?
O'Neill: I hit the ground, go figure.

Carter: If we don't make it, I won't have any regrets. You?
O'Neill: I'll regret...dying.

Carter: What's wrong with your chest?
O'Neill: I think I cracked a rib too.
Carter: Why didn't you say something?
O'Neill: I was afraid you'd try to put a splint on it.

(Carter and O'Neill lay against each other to share body warmth)
Carter: ....oh, Colonel...?
O'Neill: It's my sidearm, I swear!

Cast[]

Main Characters

Guest Stars

Notes[]

  • In a long-lasting production error, when the Beta Gate substitutes as the primary Earth Stargate during seasons 4 and 5, it has the standard pyramid-shaped symbol that has since come to represent the Tau'ri. Its point-of-origin symbol should be the symbol shown in this episode.
  • A famous out-take from this episode has been mentioned in the Official Episode Guide to Seasons 1 & 2; it was also aired during specials by the Syfy Channel and also featured on the DVD release of The Complete Series. In it, when Colonel Jack O'Neill asks how Captain Samantha Carter is getting along with unearthing the Stargate's Dial Home Device, Carter starts ranting at O'Neill for being completely "MacUseless" even though he spent seven years on MacGyver, referring to Richard Dean Anderson's role in both shows. The prank was organized by Amanda Tapping in cooperation with the Director Martin Wood. Anderson was successfully bewildered for several minutes.
  • When discussing the repairs to the Stargate, MSgt. Sylvester Siler says that it will take at least 24 hours, minimum, to which Major General George S. Hammond replies that he'll give half that, but Siler says, "No sir, it doesn't work that way; 24 hours is the best I can do." This is a reference to various incarnations of Star Trek, in which the engineers are given far less time than they say they need to make repairs, and yet they always seem to do it.
  • When this episode originally aired, the TV listing description gave away the fact that Carter and O'Neill were stranded at another gate location on Earth.

Goofs[]

  • In the opening scene, MSgt. Walter Harriman informs Hammond that SG-1 is returning through the gate before the gate has opened, and thus before they could be positively identified. Hammond states that no teams are scheduled to return for 24 hours, so it seems unlikely that Harriman would jump to that conclusion.
  • During the scene when the final search team returns injured, the footage of the Stargate activating is clearly that from "Children of the Gods" as there are boxes covered by tarpaulin to the left and right of the Stargate which aren't there once the team returns.
  • When Hammond has the Stargate redial P4A-771 after it is repaired, he orders the gate room security team to stand ready. However, there would be no need, as it was an outgoing wormhole from Earth to another planet, so nothing could have come through. Also, when the second MALP is attacked on the planet, he orders the iris closed before shutting down the gate, but as before, this was an outgoing wormhole, so nothing, not even the energy blasts that destroyed the MALP, would have come through.

Other languages[]

  • French: Portés Disparus (Missing)
  • German: Im ewigen Eis (In the Eternal Ice)
  • Italian: Naufragio Planetario (Planetary Wreckage)
  • Spanish: Soledades (Solitudes)
  • Czech: Osamění (Solitude)
  • Hungarian: A jég foglyai (Captives of Ice)
  • Polish: Samotność (Solitude)

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