|SG-1 Season 1|
After fleeing from a planet full of Jaffa, a mysterious power surge from the Stargate separates Dr. Daniel Jackson and Teal'c from Captain Samantha Carter and Colonel Jack O'Neill. Carter and O'Neill discover they've ended up on an ice planet. Little do they know, they are actually closer to home than they think.
Just as Stargate Command has an unscheduled activation and receive a GDO signal, Dr. Daniel Jackson and Teal'c come flying through the Stargate. A surge of energy follows, and the gate shuts off without Colonel Jack O'Neill or Captain Samantha Carter coming through. Jackson and Teal'c do not understand: they were in a group.
Initially unconscious, O'Neill and Carter wake to discover themselves in an icy cave. O'Neill is suffering from a broken leg, and Carter splints it with some difficulty. With O'Neill only able to move short distances, Carter begins to explore the cave and notes that she can see light at some of the fissures in the roof, indicating they are not buried very deeply, although the fissures are too narrow to reach their ends. With limited supplies of food and fuel, survival will be short. Adding to the problem is that they have a small number of batteries for their flashlights, and there is not enough light to move about easily without them.
At the SGC, Dr. Jackson and Teal'c theorize that since SG-1 was taking fire from a group of Jaffa as they tried to get back to Earth, several staff weapon blasts may have struck the gate, causing the surge of energy. This created a malfunction and caused the wormhole to jump to a nearby gate, which Dr. Jackson theorizes is somewhere along the line between the planet, P4A-771, and Earth. O'Neill and Carter are trapped "somewhere out there." Several SG teams are sent to try to find the two, to no avail. Major General George S. Hammond informs Jackson that he regretfully has to declare them MIA and stop the search, as they cannot endlessly search for them.
Meanwhile, in the icy cave, Carter finds the gate's Dial Home Device embedded in ice and they begin to chip it out. O'Neill has trouble doing this, and reveals that he also has a broken rib. They eventually unearth the DHD, and Carter tries to dial Earth several times, but the Stargate does not activate. O'Neill realizes his injuries are holding Carter back, so he tells her to climb out of the cavern and attempt to find civilization. With some difficulty, she climbs out only to discover ice plains as far as the eye can see. Discouraged, she radios O'Neill saying, "It's an ice planet!", and she returns to the cave.
Back at the SGC, Jackson suggests that there was one planet they had dismissed and they shouldn't have; Earth. He realizes O'Neill and Carter might have tried to reach them twice, as the whole SGC was shaking before, but no incoming wormhole was ever established. He deduces that this may be the result of a "busy phoneline"; if a second Stargate on Earth would try to dial the other gate, it would not work because the coordinates would be exactly the same, despite the point of origin being different. A check of recent seismic activity across the globe reveals rumblings in Antarctica at precisely the same moment SG-1 returned, and again during the two times someone tried to dial the gate at the SGC.
Back in the cave, O'Neill and Carter have fallen unconscious, only to be re-awakened to the sight of SGC members. It turns out, the Stargate did malfunction, but the wormhole jumped to a previously unknown second Stargate in the ice of Antarctica. The second Stargate is later secured.
|Appearances for Solitudes|
Jackson: (to Teal'c) What happens when you dial your own phone number?
(Teal'c opens mouth to respond)
Jackson: Wrong person to ask! (turns to Hammond) What happens when you dial your own phone number?
Carter: Try to stay put, Sir, I think your leg's broken.
O'Neill: No, my leg's definitely broken. What's the bad news, 'cause unless they've redecorated the Gate room, I don't think we're in Kansas anymore.
Carter: Is this your first broken bone?
O'Neill: Ah, ah... no... this, this would be... uh... nine, if you count skull fractures.
Carter: How'd you manage that, sir?
O'Neill: Little parachuting mishap over the borders of Iran and Iraq back in... '80...
Carter: This is going to hurt, sir.
O'Neill: Ah, I know, I know, I know, I know.
Carter: So, what happened?
O'Neill: I hit the ground, go figure.
Carter: If we don't make it, I won't have any regrets. You?
O'Neill: I'll regret...dying.
Carter: What's wrong with your chest?
O'Neill: I think I cracked a rib too.
Carter: Why didn't you say something?
O'Neill: I was afraid you'd try to put a splint on it.
(Carter and O'Neill lay against each other to share body warmth)
Carter: ....oh, Colonel...?
O'Neill: It's my sidearm, I swear!
- In a long-lasting production error, when the Beta Gate substitutes as the primary Earth Stargate during seasons 4 and 5, it has the standard pyramid-shaped symbol that has since come to represent the Tau'ri. Its point-of-origin symbol should be the symbol shown in this episode.
- A famous out-take from this episode has been mentioned in the Official Episode Guide to Seasons 1 & 2, it was also aired during specials by the Syfy Channel and also featured on the DVD release of The Complete Series. In it, when Colonel Jack O'Neill asks how Captain Samantha Carter is getting along with unearthing the Stargate's Dial Home Device, Carter starts ranting at O'Neill for being completely "MacUseless" even though he spent seven years on MacGyver, referring to Richard Dean Anderson's role in both shows. The prank was organized by Amanda Tapping in cooperation with the Director Martin Wood. Anderson was successfully bewildered for several minutes.
- When discussing the repairs to the Stargate, MSgt. Sylvester Siler says that it will take at least 24 hours, minimum, to which Major General George S. Hammond replies that he'll give half that, but Siler says, "No sir, it doesn't work that way. 24 hours is the best I can do" - a reference to various incarnations of Star Trek, in which the engineers are given far less time than they say they need to make repairs, and yet they always seem to do it.
- The Stargate in Antarctica would later become the primary Stargate Command Stargate after the original is lost in the Pacific Ocean, and then recovered by the Russians, during and after the third season episode "Nemesis". It would later be destroyed by an attack from Anubis in "Redemption, Part 2". It makes an alternate timeline appearance in "Moebius, Part 1" and "Moebius, Part 2".
- When this episode originally aired, the TV listing description gave away the fact that Carter and O'Neill were stranded at another gate location on earth.
- This is the first of seventy-nine episodes of Stargate SG-1 and Stargate: Atlantis directed by Martin Wood.
- Major General George S. Hammond, Dr. Daniel Jackson, and Teal'c managed to get to Antarctica from Colorado, USA in an incredibly short period of time. Even if they were put on supersonic military jets and there were an aircraft carrier or air field where those planes could land, it would still take a day for them to reach Captain Samantha Carter and Colonel Jack O'Neill. Certainly rescue teams would arrive there quicker than them.
- When the gate is fixed after the overload, Stargate Command redials P4A-771 to search for Carter and O'Neill, but on the dialing computer the chevrons dialed are those for Abydos and not that of P4A-771.
- In the opening scene, MSgt. Walter Harriman informs Hammond that SG-1 is returning through the gate before the gate has opened (and thus before they could be positively identified). Hammond states that no teams are scheduled to return for 24 hours, so it seems unlikely that Harriman would jump to that conclusion.
- During the scene when the final search team returns injured the footage of the Stargate activating is clearly that from "Children of the Gods" due to the fact you can see boxes covered by tarpaulin to the left and right of the Stargate which aren't there once the team returns.
- When Hammond has the Stargate redial P4A-771 after it is repaired, he orders the gate room security team to stand ready. However, there would be no need, as it was an outgoing wormhole from Earth to other planet, so nothing could come have through. Also, when the second MALP is attacked on the planet, he orders the iris closed before shutting down the gate, but as before, this was an outgoing wormhole, so nothing, not even the energy blasts that destroyed the MALP, would have come through.
- It is later established in both "Touchstone" and "Watergate" that a gate with a Dial Home Device supersedes the Stargate Command gate and dialing computer. This means that after Carter and O'Neill dug out and attached the DHD to the Antarctic gate, at least one of the rescue teams sent out looking for them should have gated back into Antarctica as Carter is never shown disconnecting the DHD (only shutting it down for a moment before rebooting it). As those episodes appear in later seasons, this concept was probably not yet established.
- French: Portés Disparus (Missing)
- German: Im ewigen Eis (In the Eternal Ice)
- Italian: Naufragio Planetario (Planetary Wreckage)
- Spanish: Soledades (Solitudes)
- Czech: Osamění (Solitude)
- Hungarian: A jég foglyai (Captives of Ice)
- Polish: Samotność (Solitude)
- Stargate SG-1 Solutions' article on