SGCommand
SGCommand
Advertisement

The title of this article is conjectural. While the information presented in this article is canonical, the article subject lacks an official name, thus the title is a conjecture.

This is a canon article. Click here for more information.


The Skirmish with SG-X was an event that took place in 1999 during the Tau'ri-Goa'uld War.

Prelude[]

This section requires expansion


Battle[]

Arriving at Apophis' training planet searching for a downed UAV, SG-1 finds an unidentified SG team pinned by Jaffa and wonder if it could be the missing SG-11 who disappeared months before on P89-534. Unable to raise the team on the radio, SG-1 decides to lay down covering fire and help them escape, but instead of being grateful, the captain in charge demands to know who they are and then has them stunned when SG-1 just tells them to run. Waking up, SG-1 is approached by a soldier named Lt. J. Hibbard who confuses them with claims that they are dead and are not supposed to be talking and then leads them to the leader of the soldiers, Captain Kyle Rogers. SG-1 is further confused as Hibbard's patch says SG-X which doesn't actually exist. To Colonel Jack O'Neill's confusion, Rogers doesn't show him the respect a captain should a colonel and mentions the Rules of Engagement which neither O'Neill or Major Samantha Carter are familiar with. Teal'c recognizes it however and when he addresses Rogers in Goa'uld, Rogers starts listening to him, believing Teal'c and SG-1's presence to be a challenge and refers to the Stargate as the Chapa'ai, the Goa'uld name for it, showing he isn't from Earth. Rogers explains that he and his men's orders are to practice exercises of battle under the Rules of Engagement until Apophis, who they worship as a god, returns to have them infiltrate Earth. The Jaffa they were fighting were really more Humans who were practicing for their infiltration led by Captain Nelson, Rogers' second-in-command who Teal'c orders to be fetched while Rogers leads SG-1 to the armory tent to get their weapons. Along the way, they notice that none of the young men training in the camp are Jaffa and Teal'c explains that Apophis was using Humans as after his failed attack on Earth, he had very few Jaffa left loyal to him.

Vo'cume projector 2

The vo'cume projector.

At the armory, SG-1 finds their GDOs, but not Carter's H&K MP5A3 submachine gun or Teal'c's staff weapon. Teal'c explains that the other weapons they do find are intars, stun weapons meant for training that can take on any form including MP5s, pistols and staff weapons. While Carter and Dr. Daniel Jackson search the tent to try to find the missing weapons, O'Neill asks Teal'c to gather everyone to make sure they don't have SG-1's weapons with which they can actually get hurt. Teal'c has Rogers assemble the warriors with a vo'cume that projects a message from Apophis, but find that none of the assembled warriors possess the missing weapons but most of the warriors are engaging in the day's war games. O'Neill tries to convince the assembled warriors that the infiltration of Earth has been cancelled by Apophis, but none believe him. At the same time, Carter and Jackson only find one pistol and MP5 which means that the rest of SG-1's weapons are actually being used during the games. O'Neill and Teal'c fail to get Rogers and Nelson to call in the rest of the warriors or get them to believe that Apophis is dead and they go back to fighting. After finding out that one MP5, Teal'c's staff weapon and two pistols are missing, O'Neill stuns Hibbard with an intar and has SG-1 join the war games to try to stop any bloodshed with the real weapons. They arrive too late to stop one of the warriors from being killed with Teal'c's staff weapon and Rogers is hit and wounded before O'Neill can take out the "Jaffa" that has the weapon. Rogers' injury brings an end to the games, but as blood has been shed, it causes the young warriors to believe that the day of the Final Challenge has come where the war games become real. Rogers orders the Final Challenge to begin at dawn. SG-1's weapons are returned to the armory tent when the games end and they decide to take Rogers back to Earth with them to treat his wound. Rogers initially refuses as the rules say he no one can leave before the Final Challenge, but Jackson convinces him by telling him they'll take him to see Apophis himself.

Rules of Engagement 1

Captain Kyle Rogers arrives at Stargate Command.

On Earth, Rogers realizes he's been tricked and is taken for treatment while Teal'c explains in debriefing with Major General George S. Hammond that the Final Challenge is when a warrior receives his first real weapon and the two opposing camps in the war games then engage in battle until one side is victorious and the other is dead. Even though they don't think the warriors have real weapons, SG-1 recognizes that they are determined to continue on as their Jaffa masters had long ago abandoned them and they still continued their games. Needing more information on what's happening, O'Neill decides to talk to Rogers, who wasn't seriously injured, about everything. Rogers refuses to listen until O'Neill shows him a video of Apophis' death and then Rogers finally believes him but says he can't go home as many of his men will die because of the now-useless Final Challenge. Rogers then meets with SG-1 and Hammond and explains what's going on: shortly after SG-1 blew up Apophis' Ha'taks over Earth, he took all of the young men involved in the war games from a number of worlds and set Jaffa to train them. Apophis captured SG-11 and his Jaffa forced them to teach the warriors about Earth though they didn't reveal all he wanted to know and were eventually killed and put on display. As Apophis' power weakened more and more, the Jaffa masters all left one by one until the warriors were alone to continue their war games. Having revealed all that he knows, Rogers asks for SG-1's aid in stopping the Final Challenge, revealing that Master Gar'toc, the last Jaffa master to leave showed him and Nelson a cave full of real weapons that will be used in the Challenge. Carter comes up with the idea to upload the recording of Apophis' death to the vo'cume and show it to the warriors to get them to understand that Apophis is dead and to stop fighting. As they took some of the intars from the camp, SG-1 can shoot anyone who tries to stop them and Hammond agrees. Rogers explains the Final Challenge scenario which is his SG squad will defend the camp from other attacking SG teams led by Nelson as it would be like when they fight real SG teams when attacking Earth. In the scenario, the attackers have better numbers but the defenders have greater firepower. The plan is for SG-1 to take the camp and then while Carter sets up the vo'cume, Teal'c, O'Neill and Jackson will take over as the defenders of the camp to buy her time.

Rules of Engagement 2

Captain Kyle Rogers and Colonel Jack O'Neill defend the camp.

On the way to the camp, SG-1 and Rogers encounters two warriors who Carter and O'Neill stun them after Rogers uses himself to draw fire against orders to stay with Carter and do nothing. Upon arriving at the camp, Rogers distracts one of his men manning a M2 Browning, allowing SG-1 to sneak in and stun the other defenders. Rogers then stuns the man he distracted and leads SG-1 to the vo'cume. O'Neill, Jackson and Rogers defend against enemy warriors while Carter, guarded by Teal'c, works to upload the video of Apophis' death to the vo'cume. As Carter needs time to set the vo'cume up properly, Teal'c joins the others as they come under M224 mortar attack which luckily misses. To O'Neill's anger, Rogers reveals that the enemy warriors have a bunch of other powerful Earth weapons at their disposal including FIM-92 Stinger missiles, M60 machine guns and M72 LAWs. After a few more mortar attacks, Carter manages to upload the video to the vo'cume and activates it in the middle of the camp. Seeing the image from Apophis' usual message causes the warriors to stop fighting though Nelson insists on continuing the battle to the death. However, before the Challenge can restart, the image on the vo'cume changes to the video of Apophis' death, stunning the warriors. Seeing that SG-1 were telling the truth about Apophis being dead causes the warriors to lose the will to fight and decide to go home instead.[3]

Aftermath[]

This section requires expansion


Appearances[]

References[]

Advertisement