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Ships in hyperspace are undetectable to all but the most sensitive sensors, such as the [[long range sensors]] of [[Atlantis]] and [[Asgard sensor]]s. However, most ships can detect the formation of a hyperspace exit window moments before it becomes visible to the naked eye and a ship emerges. The [[Asgard computer core|Asgard core]] installed on the ''[[Odyssey]]'' also gives off a signal which can be tracked in hyperspace when it is active. {{Cite|SG1|Small Victories|Unending}}
 
Ships in hyperspace are undetectable to all but the most sensitive sensors, such as the [[long range sensors]] of [[Atlantis]] and [[Asgard sensor]]s. However, most ships can detect the formation of a hyperspace exit window moments before it becomes visible to the naked eye and a ship emerges. The [[Asgard computer core|Asgard core]] installed on the ''[[Odyssey]]'' also gives off a signal which can be tracked in hyperspace when it is active. {{Cite|SG1|Small Victories|Unending}}
   
Entering and maintaining hyperspace velocities apparently requires an enormous amount of power; Asgard vessels can use neither their shields or weapons in hyperspace, and this seems to hold true for vessels of other races as well. This facet of hyperspace travel renders ships momentarily vulnerable to attack upon exiting hyperspace, assuming their aggressors know when and where the ship will arrive in advance. {{Cite|SG1|New Order, Part 1}} The subspace field which allows the vessel to enter hyperspace presumably keeps it from being torn apart, but vessels are still much more fragile in hyperspace than when combat ready, as demonstrated by Replicator-controlled vessels on several occasions. The only known exceptions are ships powered by [[Ancient]] [[ZPM]]s, which can provide enough power to maintain shields whilst in hyperspace even on ships as large as [[City-ship]]s with relative ease. {{Cite|SG1|Small Victories|New Order, Part 1}} {{Cite|ATL|Adrift}}
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Entering and maintaining hyperspace velocities apparently requires an enormous amount of power; Asgard vessels can use neither their shields or weapons in hyperspace, and this seems to hold true for vessels of other races as well. This facet of hyperspace travel renders ships momentarily vulnerable to attack upon exiting hyperspace, assuming their aggressors know when and where the ship will exit. {{Cite|SG1|New Order, Part 1}} The subspace field which allows the vessel to enter hyperspace presumably keeps it from being torn apart, but vessels are still much more fragile in hyperspace than when combat ready, as demonstrated by Replicator-controlled vessels on several occasions. {{Cite|SG1|Small Victories}} [[Ancient]] [[city-ship]]s are an exception, as their [[Atlantis' shield|shields]] can operate unaffected whilst in hyperspace. {{Cite|ATL|Adrift}}
   
 
While at its core all hyperdrive technology follows the same basics, hyperdrive technology of each race has a unique subspace frequency. Subspace interference broadcast at these frequencies destabilizes the hyperspace window of the specific hyperdrive technology, causing any vessels to be torn apart upon entering hyperspace; other hyperdrives would remain unaffected due to the differences in frequency. An [[Ancient]] scientist named [[Janus]] created a [[Attero device|device]] to take advantage of this weakness. {{Cite|ATL|First Contact}}
 
While at its core all hyperdrive technology follows the same basics, hyperdrive technology of each race has a unique subspace frequency. Subspace interference broadcast at these frequencies destabilizes the hyperspace window of the specific hyperdrive technology, causing any vessels to be torn apart upon entering hyperspace; other hyperdrives would remain unaffected due to the differences in frequency. An [[Ancient]] scientist named [[Janus]] created a [[Attero device|device]] to take advantage of this weakness. {{Cite|ATL|First Contact}}
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[[Category:Science]]
 
[[Category:Science]]

Revision as of 01:35, 10 July 2010

File:AsgardHyperdrive.jpg

The Daedalus traveling through hyperspace

Hyperspace (also known as subspace) is an alternate dimension used by several races for faster than light travel accessible by means of a hyperdrive.

Overview

Entry into hyperspace is achieved when a vessel opens a stable hyperspace window. This allows a vessel to enter subspace and achieve faster-than-light velocities relative to real space whilst traveling at sublight speeds within its own layer of subspace. In this state, they can fly from one point to another in a relatively straight line. Hyperspace gives off high levels of radiation, but this is only a problem for the hulls of Wraith vessels, which are organic and unshielded.

Ships in hyperspace are undetectable to all but the most sensitive sensors, such as the long range sensors of Atlantis and Asgard sensors. However, most ships can detect the formation of a hyperspace exit window moments before it becomes visible to the naked eye and a ship emerges. The Asgard core installed on the Odyssey also gives off a signal which can be tracked in hyperspace when it is active. (SG1: "Small Victories", "Unending")

Entering and maintaining hyperspace velocities apparently requires an enormous amount of power; Asgard vessels can use neither their shields or weapons in hyperspace, and this seems to hold true for vessels of other races as well. This facet of hyperspace travel renders ships momentarily vulnerable to attack upon exiting hyperspace, assuming their aggressors know when and where the ship will exit. (SG1: "New Order, Part 1") The subspace field which allows the vessel to enter hyperspace presumably keeps it from being torn apart, but vessels are still much more fragile in hyperspace than when combat ready, as demonstrated by Replicator-controlled vessels on several occasions. (SG1: "Small Victories") Ancient city-ships are an exception, as their shields can operate unaffected whilst in hyperspace. (SGA: "Adrift")

While at its core all hyperdrive technology follows the same basics, hyperdrive technology of each race has a unique subspace frequency. Subspace interference broadcast at these frequencies destabilizes the hyperspace window of the specific hyperdrive technology, causing any vessels to be torn apart upon entering hyperspace; other hyperdrives would remain unaffected due to the differences in frequency. An Ancient scientist named Janus created a device to take advantage of this weakness. (SGA: "First Contact")