- "The design is clearly Ancient, in the truest sense of the word. Launched hundreds of thousands of years ago. Faster than light, yet not through hyperspace. Who knows how far it's traveled."
- ―Nicholas Rush[src]
Destiny is a large Ancient ship, constructed and launched more than fifty million years ago from Earth.[6] The Ancients launched several automated ships prior to Destiny, each with the purpose of constructing and seeding Stargates throughout the numerous galaxies they crossed, with Destiny itself planned to follow in their path to explore those planets. Destiny has traversed at least 38 different galaxies.
After beginning this process, the Ancients initially planned to wait until the ship reached a sufficient distance from Earth to board it. However, because of other endeavors, like ascension, they never followed through on the plan. Because of this, Destiny has continued on a pre-programmed path on its journey throughout the stars, alone, for millions of years. With the arrival of a Tau'ri expedition in 2009, Destiny has a new crew.
Crew[]
- Main article: Destiny expedition
- "We're going to have to be tough, disciplined. The road may be longer than many of us hoped. We will have to sacrifice, compromise, work together without exceptions. We are going to survive. We are going to make it home. Make no mistake."
- ―Everett Young[src]
Senior staff[]
- Colonel Everett Young (Expedition Leader and Military Commander)
- Lt. Matthew Scott (Military Second Commander)
- Dr. Nicholas Rush (Senior Scientist)
- IOA Camile Wray (IOA official and Civilian contingent)
- Lt. Tamara Johansen (Chief Medical Officer)
History[]
- "This ship was launched to solve a mystery, not by arriving at some ultimate destination where all the questions are answered at one time, but by accumulating knowledge bit by bit."
- ―Nicholas Rush[src]
Not long after the creation of the Stargates, the Ancients discovered a pattern in the Cosmic microwave background radiation; recognizing that the pattern could not have been natural in origin, the Ancients concluded that its presence suggested an order to the universe never thought possible, possibly some kind of message. However, the message was fragmented and could not be recovered. To that end, they devoted the efforts of an entire generation to the construction of Destiny, the purpose of which was to find and reassemble the fragments, completing the message. This was a competing project with City-Ships which had the same mission as Destiny and were in the early design stage of construction when Destiny was launched. [3] Automated ships were sent ahead of Destiny to explore the universe, seeding Stargates along their path.
The Destiny was built in an orbital shipyard around Earth, and launched automatically. However, a small team of engineers Vasi's Team, was stranded aboard due a malfunction, and, unable to leave the ship, put themselves in cryosleep. (SGU: "Back to Destiny 1")
The Ancient's intention was to further their knowledge of the Universe, but they abandoned the project as they started researching into ascension. Nonetheless, the Destiny continued to go from planet to planet, system to system, galaxy to galaxy for tens of millions of years.
Over its long journey, Destiny sustained significant damage. Though some of the damage is simply neglect, as the ship has been left unmanned far longer than intended, battle damage is also evident, so shown by the numerous hull breaches. Destiny's shields automatically compensate by sealing off the breaches with forcefields; however, the shielding is insufficient for the larger breaches and bulkheads were automatically closed and locked to compensate. (SGU: "Air, Part 1")
2009[]
In early 2009, the personnel of the Icarus project managed to unlock the Stargate's ninth chevron. At the same time, Icarus Base came under attack by the Lucian Alliance and they were forced to evacuate through the gate to Destiny. When the Tau'ri arrived, most of the ship was either damaged or inaccessible. The ship's power level and oxygen level were also running low. The crew managed to repair the filtration system, keeping themselves alive. After the ship solved its power issues by diving into a sun to recharge, they discovered that a dust creature had affected and was draining their water supply, forcing them to salvage water from a nearby ice planet in order to sustain themselves. (SGU: "Air, Part 1", "Air, Part 3", "Darkness", "Light", "Water")
A short time into their journey, the expedition came into conflict with a race called the Nakai, who had been chasing the ship for a long time in an attempt to uncover its secrets. Since then, the crew has had to fend off numerous attacks by the aliens, although Destiny's own defences have proven sufficient to sustain them despite its decades of damage. During its trip between galaxies, the Nakai managed to sabotage Destiny's Faster-Than-Light engine, which required the crew to remove one of the units from the drive section and bypass it. Ironically, the damaged unit was hampering the overall efficiency of the drive, and had the aliens not destroyed it, Destiny would have never been able to make it to the next galaxy within the crew's lifetime. (SGU: "Space", "Divided", "Sabotage")
Following the Lucian Alliance invasion of Destiny, Dr. Nicholas Rush discovered the ship's bridge, along with information about its mission. However, he attempted to conceal this information in the belief that nobody else in the crew would be able to understand the implications of his discovery, resulting in the death of Sgt. Hunter Riley when Rush programmed Destiny to stop near a planet with a damaged Stargate and later stranding Colonel David Telford after disconnecting Destiny from a Seed ship that could have provided them with power to re-dial Earth (albeit after the unknown aliens living on the ship tried to drain power from Destiny), the crew only learning about his control of Destiny when he departed the ship with Young to investigate a derelict ship in what turns out to be a battlefield. When their presence on the aforementioned ship triggers a short engine burn, the ship—now ballistic—is on a trajectory away from Destiny. Rush's colleague Dr. Amanda Perry, whom had previously helped resolve the FTL-engine crisis in the void, is brought on board via the long-range communication stones, Rush uses a series of heuristic equations to communicate the location of Destiny's bridge to Dr. Perry. It didn't occur to Rush, however, that Eli automatically records all Kino footage (which was how Rush was communicating with Perry) and subsequently solves the same equations, leading to him, Brody and Volker locating the bridge as well. While initially igniting a major conflict between Rush and the rest of the crew, specifically Young whom was on board the alien ship with Rush, this ultimately lead to a greater spirit of cooperation between crew members. (SGU: "Aftermath", "Awakening", "The Greater Good")
With the crew now able to control Destiny's flight path after Rush was forced to reveal his discovery of the bridge, they diverted the ship to investigate a strange signal, only to find themselves caught in a fight between the aliens met on the Seed ship—now identified as the Ursini—and another unknown alien race that Destiny only survived thanks to the timely intervention of the returned Colonel David Telford in the seed ship, only to subsequently find themselves locked in battle with the Control Ship after the Ursini prematurely took Destiny to confront it ahead of schedule. Fortunately, the intervention of the Nakai—summoned by Chloe Armstrong using her pathogen-based connection to them—bought Destiny enough time to take out the attack command ship and disable its fleet of berserker drones. The Ursini attempted to contact their colony, only to draw the attention of a second command ship. The Ursini subsequently sacrificed themselves and their seed ship, seemingly in an act of atonement, to give the Destiny crew enough time to repair the damage Destiny had sustained to its shield and FTL systems in the fight and jump out of harm's way. (SGU: "Pathogen", "Resurgence", "Deliverance")
2010[]
Given the amount of damage the ship had sustained recently, Colonel David Telford attempted to convince them to attempt to dial Earth while Destiny was charging inside a star, only for this attempt to be interrupted by the arrival of a future version of Dr. Nicholas Rush, who revealed that his version of Destiny had attempted Telford's plan, which ended in disaster. In attempting to dial Earth, Destiny was thrown back in time 12 hours. Telford survived the trip through the wormhole, but the others were believed to have died. The crew were able to salvage parts and supplies from the future Destiny, including a second Ancient shuttle flown by the future Rush, to repair the current Destiny. Future Rush and present Telford were both lost during the mission. Telford died when Rush accidentally pushed him into a live power relay, while Rush allowed himself to die aboard the future Destiny while using the Destiny interface chair as the now irreparably damaged ship collapsed back into star it had attempted to dial inside of. (SGU: "Twin Destinies")
After Earth was attacked by the Lucian Alliance, communication via the Long-range communication device was temporarily cut off. When a connection was made and the consciousness' of Ginn and Dr. Amanda Perry were in Chloe Armstrong's body, the two consciousness were transferred into Destiny's memory banks. They exist as interactive programs but were later quarantined by Eli Wallace after Dr. Nicholas Rush's consciousness becomes trapped in a simulation through the control chair created by Perry. (SGU: "Hope", "Seizure")
When the CO2 scrubber's on the ship began to lose efficiency, the ship was attacked by Berzerker drone's again. The ship managed to escape, but not before sustaining damage. When the crew stops the ship again to gather supplies, they encounter a small colony from the nearby planet Novus. These colonists, and their parent civilization, are descendants of the Destiny expedition that arrived 2,000 years previously as a result of their previous attempt to dial in a star. The colonist's home world of Novus grew from a rudimentary population into an advanced civilization, having had a head start with the knowledge of the Destiny expedition at its formation. The colony was cut off from their home world and following an attack by the drones on both the planet and the ship, they returned the colonists to their world. They found the world abandoned, the population having launched in ships towards their near by colony. The expedition crew gathered supplies from the planet, including a CO2 scrubber substance that would work for years to come. The crew also gained a third of the Tenaran archive contained in a bunker, which contained much of the history regarding the origins of the Novans as well as a catalogue of their developments in the 2,000 years since. The planet was abandoned by the colonists and the crew when the last city was destroyed, stemming from cataclysmic geologic activity triggered by a rogue black hole entering its star system. The expedition crew dropped the colonists off on the colony ten days later. (SGU: "Common Descent", "Epilogue")
Sometime after the crew dropped the colonists off, the ship performed an Aerobraking maneuver prior to recharging. It was discovered after two attempts that the drones were blockading stars, having discovered Destiny's achilles heel. The crew, save Rush, Eli and Dr. Lisa Park, took up residence on another abandoned Novan colony while Eli and Rush manually guided the ship to recharge in a Blue giant, the larger star providing power but this type normally 'overlooked' by Destiny due to the potential risks. The ship recharged, but the garden dome was breached in the process, leading to the loss of everything the crew had grown in hydroponics. (SGU: "Blockade")
Needing to resupply, the crew modified Destiny's shields to specifically protect from the berserker drone's energy weapons, and then launched an attack on a Control Ship that was blockading one of the planets along the ship's course and succeeded in destroying it. Unfortunately, they got very little in the way of supplies and Destiny was damaged by suicide runs employed by the drones which were virtually unblocked due to the crew tuning the shields. Needing another plan and without hope of resupply from Earth, the crew decided to enter Stasis pods and have Destiny skip the rest of the galaxy and travel to the next in one long jump with the crew in stasis. After engaging the drones again to get the palladium hydride needed to repair eight of the stasis pods, all of the crew except Eli Wallace entered stasis with Eli remaining behind to try to fix the remaining pod for the two weeks he had before Destiny couldn't spare the power anymore. (SGU: "Gauntlet")
Discovery of Ancients[]
While the crew slept in stasis, Eli was working on a way to repair his pod. He powered down as much unessential systems as possible to conserve energy and win as much time as possible. To keep his mind clear he started exercising. When the energy reserves were approaching dangerously low, Eli figured how to redirect the energy residue that was building up above the hull while Destiny was at FTL to power the ship. This gave him extra 10 weeks of time.
In time he realized that to repair the pod he needed replacement parts. Figuring it would be strange, to say the least, for a ship designed for a crew of at least a thousand people to have only a hundred stasis pods, Eli searched through the ship's schematics and found another set of stasis pods in a sealed off section of the ship. When he arrived there to cannibalize the vacant pod for spare parts he saw two humans standing near an occupied pod. Noticing Eli, one of them stunned him.
Two and a half months into the journey Eli, under the orders of the mysterious humans' leader, Vasi, revived Colonel Young and explained everything to him. (SGU: "Back to Destiny 1")
The woman leading the group explained that they are the engineers that built the ship all those years ago, Vasi's Team,. While questioning Eli and Colonel Young at gunpoint Vasi explained that they were stranded on the ship by the accident during the launch sequence. Their plan was to wait out a bit in stasis until the Ancient expedition arrived to send them back home, unfortunately no help came. Suddenly one of her team fainted. (SGU: "Back to Destiny 2")
Shortly after, all of the Ancients fell to the disease that was revealed to be the common cold that either the Tau'ri or the Lucian Alliance brought onboard. The reason it affected them so badly was due to being in stasis for so long. Their immune systems couldn't handle the evolved virus. Dr. Gary Guzzo recommended synthetic Tretonin to help them.
Vasi repaired the Destiny with a multitude of Ancient maintenance robots. They repair key systems that increase the low level of efficiency they had been using, as well as gained access to more parts of the Destiny including the auxiliary reactor, main engineering, the computer network connection, and sections that had been exposed to space that now allow access to previously inaccessible areas such as cargo holds and airlocks. (SGU: "Back to Destiny 3")
While some of the expedition retrieved materials off world to make the tretonin, the Destiny made an FTL jump right into a star's corona to charge the ship to full power. Afterward, they recollected the away team and aided the Ancients with the tretonin. Afterwards, the Destiny Expedition and the Vasi's team integrated. (SGU: "Back to Destiny 5", "Back to Destiny 6")
Alternate timelines[]
- In an alternate timeline, the crew attempted to create a wormhole back to Earth by dialing the Stargate while Destiny was charging inside a star, causing a temporal event, sending this Destiny twelve hours into the past. Colonel David Telford made it through to Earth, but a second solar flare threw the rest of the crew, except Dr. Nicholas Rush, back in time 2,000 years. The Nicholas Rush of this Destiny was able to explain the situation to the crew, who subsequently salvaged parts from the other Destiny to repair their own version. This Destiny ultimately fell into the star and disintegrated. (SGU: "Twin Destinies")
Specifications[]
- "It is spectacular, isn't it?"
- ―David Telford[src]
Destiny itself is relatively flat and triangular in shape; the left and right sides are markedly concave, while the aft portion of the ship is convexly rounded. The ship is very long and becomes more narrow towards the bow. The surface of the ship is covered with layers of textural elements, including a large number of triple-barreled weapon turrets and anti-fighter emplacements. The anti-fighter weapons can be manually controlled through a targeting system on Destiny's bridge, which was utilized by Ronald Greer during at least one engagement with the berzerker drones. Along the ventral portion is the ship's main weapon, comprised of three large side-by-side barrels and one shorter barrel with a larger diameter beneath them. The main weapon is designed for engaging capital ships and can also be used for orbital bombardment, with more articulate controls available in the ship's bridge. Power output for the main weapon can be adjusted to achieve different outcomes, such as when the crew reduced the weapon's power to sixty percent so they could shoot through the blast doors of the fallout bunker on Novus without destroying the bunker itself. As seen when engaging a drone control ship, the fourth large barrel beneath the three smaller ones does not fire in exact sequence with the others, but did appear to charge and fire with the other barrels for the final kill shot. (SGU: "Deliverance", "Epilogue")
Some doors in Destiny's interior are accompanied by a small control panel, much like Atlantis has panels containing Control crystals that control some of the doors there. The small blue light on a door panel indicates it is on automatic. Beneath that, the red and amber lights indicate whether the door is locked or unlocked, respectively. Below the large round button, along the bottom of the panel, are eight small buttons with ancient writing on them that allow for manual overrides or door code changes.
Destiny is capable of faster than light travel (FTL) but not by means of hyperdrive engines. By all appearances, while Destiny's drive is comprised of 16 individual units, it would seem that sublight and FTL are both functions of the same engine; the drive spans the full width of Destiny's stern. As a failsafe of sorts, the drive is capable of functioning without every module in place. Just as the ship was about to traverse the void between galaxies a sabotaged module exploded temporarily disabling the ship. It was discovered that the module had actually been negatively impacting overall engine efficiency and its subsequent removal afforded the ship the necessary boost in efficiency that would allow it to successfully travel the void without exhausting its power supply. (SGU: "Sabotage")
It predates the Ancient Technology Activation gene security feature used in later Lantean technology, instead having an incredibly complex master code based on an advanced Ancient DNA sequence. This code is required for access to the bridge, which is the only place on the ship that primary systems such as navigation, propulsion, and advanced power management can be controlled, while secondary systems like basic weapon and shield control can be managed from the Control Interface Room. It would seem that while the main weapon can be activated and fired from the Control Interface Room, the more acute controls that allow for power adjustment and direct targeting are only on the bridge.
Technology[]
- "This ship... It's a source of untold power?
No, no, not literally. It's more to do with what it's doing. The information it's capable of gathering." - ―Eli Wallace and Nicholas Rush[src]
The Destiny has a great deal of advanced technology at her disposal, ranging from the Stargate and Shuttles, to Energy weapons, the Faster-Than-Light engine, to the Solar Power Collectors and the all-important Energy shields.
Power generation[]
- Main article: Ancient solar power collectors
- "The ship is powered by the stars themselves. Solar powered - quite literally. There is no other explanation."
- ―Nicholas Rush[src]
Destiny reactors are fueled by absorbing and storing stellar material through a series of ramscoops on the underside of each wing. To accomplish this, Destiny dives into the photosphere of a star, absorbing material during its fly-through. The shields allow matter to pass through for the ram scoops to collect while keeping the ship completely protected from the intense conditions. However, large, hot stars (such as Blue giants) are more than the Destiny's protective capabilities can fully handle. Destiny can still use these stars to recharge though not without incurring some degree of damage and putting great strain on its shields. The ship will perform this recharging process automatically whenever power levels drop below a certain point. The ram scoops will also apparently engage at any available opportunity, such as when Destiny followed a seed ship through a star to destroy a group of attacking berzerker drones.
During its recharge cycle, Destiny has a theoretically limitless amount of power, since power is replenished almost as quickly as it can be expended. The International Oversight Advisory devised a plan to use this recharge cycle to dial Earth with the Stargate. However, this plan is fraught with danger and the only two attempts thus far have ended in failure, though while the first was sabotaged it likely would not have succeeded anyway. Due to the age of the ship, Destiny can only reach approximately 40% of its originally-designed power capacity when recharging, although so far the only noticeable result of this power shortage is the ship's inability to dial a nine-chevron address. Aside from this, other functions such as life support and weapons appear to operate relatively normally, albeit likely at a lesser efficiency and needing to recharge more regularly than they would have done when the ship was completely new. Taxing these various systems can also put a significant strain on the power conduits which often leads to damage either to the conduits, their constituent parts, or the components and systems they deliver power too. At least early on in their occupation of Destiny, operating all of the available weapons platforms resulted in surges throughout the ship that lead to arcing in some corridors, notably injuring some members of the crew. (SGU: "Air, Part 2", "Darkness", "Light", "Water", "Earth", "Resurgence", "Twin Destinies")
Shields[]
- Main article: Destiny's shield
- "They're going to realise they can't get past the shields and they're going to give up."
- ―Nicholas Rush[src]
Destiny possesses a yellow energy shielding system which may be localized to retain the atmosphere in damaged parts of the ships. However, shield strength is dependent on power levels and the number of localized shields currently active. Destiny's shields are capable of resisting the intense heat and turbulence of a star's corona, using only reserve power, to the point where neither is at all noticeable to anyone inside. They were rapidly depleted by energy weapons during a battle with the Nakai, though this is most likely due to a power transfer problem rather than a less advanced design as damage to defensive systems is very significant and most of the ship is not operational. Both shields and weapons might get their power from the same source at the moment due to damaged relays, and so the ship may have automatically diverted more power to one and less to the other to keep it balanced to allow both to run at the same time. The shield strength can also be attenuated to allow things to pass through them. (SGU: "Light", "Earth", "Space", "Incursion, Part 2")
After further progression of Tau'ri repairs to the ship, according to a simulation performed by the ship's computers, its shields are now able to resist fire for over 44 minutes from nine Nakai motherships. It is likely that this does not represent the full capabilities of the ship when it was first launched, as it still suffers from extensive damage. (SGU: "Trial and Error")
Destiny's shields are capable of protecting the ship while flying through an O-class star, although the interior of the ship will get past 300 C in the process. This does not seem to damage the ship's systems, but the crew were forced to temporarily evacuate the ship to ensure that they were not killed by the heat, the ship being temporarily manned by a three-person crew using the Ancient space suits. (SGU: "Blockade")
Destiny's shields constantly change frequencies in the hope of matching enemy fire; the closer the frequency, the less damage Destiny takes. While this makes the shields less effective against specific types of energy weapons, it provides better general protection overall. However, Destiny's programming can be overridden to allow the shields to be set to a specific frequency, or at least relatively close to it, to provide better protection against that specific type of energy weapon. Unfortunately, doing so leaves the ship vulnerable to all other types of attacks. (SGU: "Gauntlet")
Weapons[]
- Main article: Destiny pulse weapon
- "That's the way it's been for a long time, Eli. They attack, they try and get on board, the ship's automated defences stop ‘em."
- ―Nicholas Rush[src]
Destiny possesses a vast array of yellow energy weapons, which is comprised of a large number of double-barreled weapon turrets located all along the ship's hull. These turrets appear to be anti-fighter weapons, capable of rapid-fire and tracking to destroy smaller ships. Given enough time and under the right circumstances, they are capable of greatly diminishing Destiny's power reserves. The weapons draw power from the shields while active, diminishing defence in favor of offense. However this could be because most of the ship is not operational, suggesting that it might not be a power problem but a power transfer problem. (SGU: "Earth", "Space")
Destiny is also equipped with four larger energy cannons located on the underside of the hull. Capable of significantly stronger blasts than her standard weapons, these cannons are designed for use against larger vessels such as motherships. Like the standard weapons, Destiny's energy cannons run the risk of depleting the ship's power reserves, and can even cause the weapons systems to overload if used in excess, which can destroy the ship. This is most likely due to the damage the ship has taken over its journey. Destiny's main weapon appears to be capable of destroying a berzerker drone command ship with only a few shots, although a Nakai ship's shields can resist more firepower. (SGU: "Earth", "Space", "Deliverance")
Faster-Than-Light engine[]
- Main article: Faster-Than-Light engine
- "Faster than light, yet not through hyperspace."
- ―Nicholas Rush[src]
Destiny's Faster-Than-Light engine, or FTL engine, is capable of faster-than-light travel without entering hyperspace. An incoming wormhole to the ship's Stargate will trigger the drive to temporarily shut down, enabling the gate to connect. Destiny had sixteen individual FTL engine units, but now only has fifteen after a damaged one was removed. The drive can operate normally using only fifteen or perhaps even fewer. So long as shields are enveloping both ships, other ships can jump into FTL while attached to Destiny, but they must be securely attached to the ship- such as via the shuttle docking clamps- or they may be ripped apart by the resulting stresses. When entering and exiting FTL, it disrupts the Long-range communication device for a few seconds. Unexpected anomalies, such as the gravitational pull from an Uncharted star, can cause Destiny to drop out of FTL; but the automated navigational systems can adjust the Destiny's course using sublight engines to prevent a collision and get back on course to engage FTL again once clear. The FTL engines must remain active for four hours after a jump begins and inactive for three hours when they are disengaged. Engaging or disengaging the drive within those respective windows can result in catastrophic damage to the drive. (SGU: "Divided", "Faith", "Sabotage", "Aftermath", "Resurgence")
Stargate[]
- Main article: Destiny's Stargate
- "Isn't it something? Rush figures that this gate predates all the others we know of, like a prototype. It's the only way we're ever going to get home."
- ―Eli Wallace[src]
The Stargate aboard the Destiny is a different, older design from the Stargates seen in the Milky Way and Pegasus galaxies. According to Dr. Nicholas Rush, the Stargate aboard Destiny is among the first of the Stargates ever created. Furthermore, the Stargate aboard the Destiny is the same design as those constructed and distributed by Seed ships across the universe, being slightly smaller than its successors. (SGU: "Air, Part 3")
Because the entirety of the Destiny gate spins rather than just the inner ring, the chevrons spin as well and therefore the addresses do not line up with the chevrons to lock. The chevrons merely function as indicators, lighting upon powering of the gate. Instead, the gate spins clockwise until the first glyph is positioned right underneath the Gate bearing, at the topmost position. The Gate then changes direction, spinning counter-clockwise until the next glyph is locked. This alternating process is repeated until the point-of-origin glyph is locked and the wormhole forms. The orb at the end of the bearing lights up briefly as each address glyph on the Gate locks directly below it. Once the wormhole is formed, the gate bearing remains lit while the gate is active, as does a final chevron in the floor. The wormhole texture of this gate type also appears different, being silvery and darker at the edges. As the wormhole disengages and the Stargate shuts down, all lights turn off at the same time. This is followed by a several second blast of CO2 from vents on either side of the gate. The dialing program run by Destiny's computer system is incredibly powerful, since Destiny is mobile, its point-of-origin and the distance calculations necessary to dial a gate change every time Destiny drops out of FTL. The dialing program determines those calculations almost instantaneously as it presents viable destinations to the crew. (SGU: "Air, Part 1")
Destiny's Stargate has the unique feature of being the only known gate with a unique nine-chevron "address" to access it from outside its normal range, an address that is later determined to be a code by Eli Wallace and Nicholas Rush that can establish a connection from anywhere in the universe. However, unlike a traditional address, the point-of-origin is always Earth's, regardless of where the dialing gate is located. When, and only when, the ship receives a nine-chevron connection, the ship is forced to exit FTL in order for the connection to be established. In any other case, a normal seven-chevron connection will not disrupt Destiny's FTL drive and instead the ship will not appear on the list of prospective addresses that are in the proximity of a given terrestrial gate. (SGU: "Air, Part 1", "Lost", "Incursion, Part 1")
Different aspects[]
Locations[]
- Armory
- Bridge
- Brody's bar
- Chair room
- Communication lab
- Control interface room
- Engine control room
- Environmental suit storage
- Garden
- Gate room
- Holding area
- Hydroponics lab
- Infirmary
- Inman's lab
- Kino room
- Living quarters
- Adam Brody's quarters
- Camile Wray's quarters
- Chloe Armstrong's quarters
- Dale Volker's quarters
- David Telford's quarters
- Everett Young's quarters
- Fisher's quarters
- Ginn's quarters
- Hunter Riley's quarters
- Jeremy Franklin's quarters
- Lisa Park's quarters
- Matthew Scott's quarters
- Nicholas Rush's quarters
- Rachel's quarters
- Ronald Greer's quarters
- Simeon's quarters
- Spencer's quarters
- Tamara Johansen's quarters
- Vanessa James' quarters
- Varro's quarters
- Mess hall
- Nexus room
- Observation deck
- Research lab
- Showers
- Stasis hall
- Study
- Storage room
- Water storage room
- Workout room
Technology[]
- Artificial Intelligence
- Ancient maintenance robot
- CO2 scrubber
- Communication system
- Control console
- Control interface hub
- Database
- Docking clamps
- Elevators
- Energy shields
- Faster-Than-Light engine
- Hubs
- Interface chair
- Jump countdown
- Kino
- Long-range communication device
- Destiny neural link
- Power conduits
- Power relay
- Recharging plate
- Sensors
- Shield emitter
- Solar power collectors
- Stargate
- Stasis pods
Major campaigns[]
- Nakai attack on Destiny
- Mutiny on Destiny
- Nakai attack in the void
- Lucian Alliance invasion of Destiny
- Drone attack on Destiny
- Second Drone attack on Destiny
- Drone Blockade of Destiny
- Destiny attack on Drones
Appearances[]
Appearances for Destiny |
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In chronological order:
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Gallery[]
References[]
- ↑ 1.0 1.1 Stargate Magazine #32, Jan/Feb issue, page 84. Please note: The size measurements given in Stargate Magazine #32 do not appear to be correctly scaled. The ship should be at least twice as long as it is wide.
- ↑ "Sabotage" Episode.
- ↑ 3.0 3.1 Stargate Universe: Back to Destiny 2
- ↑ "Air, Part 1" contains the gate address. Please note that only the first, seventh, and ninth are confirmed to be in order. (Some were seen on a DHD)
- ↑ "Lost" contains the gate address.
- ↑ 6.0 6.1 July 19, 2010: Masked hits the street! Last days of Atlantis! Mailbag! on Joseph Mallozzi's Weblog
[]
- GateWorld's article on Destiny in The Stargate Omnipedia
- Destiny on Wikipedia
Capital ships | Alteran ship • Aurora-class • City-ship • Destiny |
Other ships | Cruiser • Freighter • Puddle Jumper • Science vessel • Seed ship • Shuttle • Transport ship |