Stargate Resistance/1.1.9.16

Newness: Introducing Leonops!


 * A New Planet address has been discovered and players can now travel to Leonops and engage in two types of battle!
 * Players may now switch teams, but only if it will not create an imbalance.
 * Server gating has been implemented for SGC, Whiteout, Court and Amarna, games will now lock you in your spawn room until 1 player from each team is present.
 * Global server announcements have been created to let players know when the servers will be coming down for maintenance.
 * Performance improvements on particle system rendering.

UI:


 * There is a new option to toggle crouching, this option can be found in the options menu.
 * There is a new option to toggle the sniper scope per right click event instead of holding it down, this option is located in the options menu.
 * Snazzy new bullet holes and blast marks have been added.

Characters:


 * New transition effects for the Ashrak Cloak.

Assists:


 * Kill Assists are now in the game! Only 1 person can potentially earn a kill assist. Kill assists gives you personal score and not a kill credit, that goes to whomever performed the killing blow.
 * Healing classes will score assist points in the form of playerscore for performing actual healing on players.

Whiteout:


 * Capturing the flag will now award 20 points to the player who captured it.

Bug Fixes:

Achievements:


 * Traveling the wrong way through the Stargate on Amarna should now count towards the "One Way Street" Achievement.

Whiteout:


 * Both teams should now incur a death upon jumping into the pit of Piramess.

UI:


 * The targeting reticule for the Ashrak blade will now more accurately displays the red chevron when a backstab will actually land on an opponent.

Weapons:


 * The backstab and sniper rifle headshot damage bonuses should now perform 1 hit kills no matter the amount of hp bonus on the opposing player.
 * The scope on the sniper rifle has been tweaked for better shot placement.
 * Goa&#8217;uld > Bunnyhopper : A player caught in the effects of the ribbon device will no longer be able to jump until they damage the Goa'uld to interrupt the beam.