Stargate Resistance/1.1.12.1

Newness:

Weapons:


 * Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.
 * New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.

Bug Fixes:


 * Corrected a spelling error on CTT gametype messaging when returning the System Lord tech
 * UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.
 * A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.
 * Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.
 * The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page.
 * Loading and objective screens now display properly for each planet
 * Committing suicide will now incur death properly for both teams and display a suicided message.
 * Idle kick rules will now apply to players idle on the class select screen.

Weapons


 * Projectile based weapons can now go beyond the invisible roof of Leonops (shhh...; don't tell Mahes it's a bubble).
 * Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.
 * Jaffa melee attacks will now ignore the 'red x' system.