Stargate Resistance/1.1.14.7

Newness:


 * All maps have had their spawn doors tweaked for better performance.
 * Improved quick join functionality after a match has ended.

Characters:


 * Jumping now requires 30% of your maximum stamina and will only occur if you have enough stamina to perform a jump.

Earth:


 * The event horizon's aura will now trigger claymores to explode the moment they are armed. Be warned commandos, this might hurt a bit.
 * Interactables are now worth 2 points on Team Death Match and are worth 1 point during Conquest.

Galactic Domination:


 * We are excited to announce new and improved Galactic Domination bonuses!
 * The winning faction will now get a boost to their experience earned up to 30%.
 * Losing on Amarna grants your faction a damage boost up to 30%.
 * Losing on Earth grants your faction a defense boost up to 30%.
 * Losing on Piramess grants your faction a energy regen boost up to 30%.
 * Losing on Leonops grants your faction a health boost up to 30%.

Leonops:


 * The ring transporters have been tweaked and can now fit as many people as you can fit inside of them. Go ahead, we dare you.

Weapons:


 * Splash damage radii have all been increased.
 * Splash damage will now deal damage to players even when airborne.
 * The collision on the scientist beacons have been adjusted to be the same radii as the turrets they spawn.

Bug Fixes:


 * Spawn doors will no longer stay closed for players at match start who are trying to rush them.
 * Users clicking any of the logout options are now properly removed from the sever count once they logout.
 * Winning KotH as the System Lords will now display in the proper text colors.
 * The Jaffa standard and Anubis armor have had LOD changes to correct a texture issue.

Amarna:


 * A librarian has been dispatched to hush those loud noises on Amarna-Temple.
 * The windows near the spawn rooms have been re-aligned.
 * The invisible ledges in the center room pillars should no longer exist.
 * Improved movement flow in a few of the locations players might get stuck or hover in.
 * The particle effects for KotH on Amarna should now all match and be only the divided ring and superman symbol in the sky.

Console Commands:


 * The console command "toggleui" has been disabled. (This has also disabled the f10 hotkey)
 * Players can no longer utilize the "serverlistchange" command.
 * The "StartAltFire" command had been disabled to prevent negative effects.
 * Some bad log messages have been removed from the console.

Earth:


 * The white board's gravity flux capacitor has been fixed! The panels will no longer rave about in the meeting room.

Leonops:


 * The forcefields should allow for multiple users to pass through simultaneously now.
 * Turrets should no longer be able to shoot into the spawn rooms and will most likely explode if they get too close to the forcefields.
 * Loud noises coming from the water on Leonops have also been warned to keep it down!

Piramess:


 * The spawn door nearest the flags has been raised to prevent Jaffa and their big heads from getting stuck.
 * Blocking volumes have been added to prevent players from getting to locations not zoned for gameplay.
 * Jumping into the pit on Piramess will incur death no matter who, what, when, where or why.
 * Lighting on whiteout has been adjusted to prevent blinding players near light sources.

Weapons:


 * Failing to place a beacon will no longer trigger a cooldown.
 * Rapidly firing weapons after a reload will no longer put you back into a reload state.
 * Killing a turret will now award 1/2 the normal kill value in team and personal score.
 * Turrets and beacons will now die from entering kill volumes depending on who the owner of the turret is.