Board Thread:General Discussion/@comment-262546-20140907075501/@comment-24.26.135.246-20141215003505

Hmm. Seems to me it has something to do with the chervons lighting up in clockwise order. On the other hand, if that were the case, I would expect that, for 7- and 8-chevron addresses, it would start with Chevron #1 (the chevron immediately clockwise of the top chevron) and proceed clockwise until it detects that the input glyph is the point of origin, at which point it skips the two chevrons (one for an 8-chevron address) immediately counterclockwise of the top chevron, lights it, and attempts to establish a wormhole.

On the other hand--(my memory is failing right now, so please forgive me if this is baseless)--do we ever actually see that, for an 8-chevron address, the Gate lights four on the right, then three on the left, and then the top, in that order? It occured to me that in most emplacements, the bottom two chevrons (the two that do not light when dialing a seven-chevron address) are hidden from view by whatever it is (platform, stairs, ground, etc.) holding the Gate upright. So is it possible that, for an 8-chevron address, the Gate lights the first six in the normal order used for 7-chevron addressing; then, recognizing that the seventh glyph input is not its point of origin, assigns it to one of the lower two chevrons; and finally locks the point of origin to the top chevron?