Stargate Resistance

Stargate: Resistance (abbreviated as SGR) is an online, third-person shooter owned and operated by Dark Comet Games, powered by the Unreal 3 engine, and based on the television series Stargate SG-1. It was announced in December 2009 and originally released in February 2010 by Firesky and Cheyenne Mountain Entertainment, however Cheyenne Mountain Entertainment has been in receivership since March 2010 and Firesky entered into an agreement with Dark Comet Games for the maintenance, operation and development of Stargate Resistance. The game has sold over 33,000 copies and new downloadable content is being released. No subscription is required to play.

Plot
Stargate Resistance is set in the second decade of the Stargate Program, after the end of Stargate SG-1. Samantha Carter has been promoted to General according to an easter egg on the SGC level and is in charge of the Stargate program. Over the last decade, the SGC has spread Earth’s influence throughout the galaxy, freeing enslaved peoples and developing a free Galactic culture of humanity once enslaved by the System Lords. But the System Lords do not accept this change in the status quo. Intent on regaining what they once held, the new System Lords are beginning an organized assault on key locations throughout the galaxy. Their goals are to drive out the SGC and re-enslave these "lost" populations.

The System Lords will not stop at conquering a handful of worlds. As their dominion increases they will push resistance all the way back to Earth, and enslave all of humanity. The SGC must defend each of these worlds, engaging the System Lords with carefully-placed strike teams to defeat their plans. It will take all the knowledge, cunning, and experience the humans can muster, for the foe is relentless and their armies never-ending!

Overview
Stargate Resistance lets players take on the role of Stargate Command or the Goa'uld System Lords, with the fate of the galaxy in the balance.

Each of these two factions have three character classes: Soldiers, Commandos , and Scientists on the SGC side , and Goa'uld , Jaffa , and Ashrak assassins on the side of the System Lords. Each class has its own unique blend of weapons, items, and weaknesses, many of them iconic from the TV show such as the P90 or Staff Weapon. Players work with teammates in four multiplayer modes (up to 16 players at once): “Team Death Match,” “Capture the Tech,” “Domination” and “Arena” over four maps. The Galactic Struggle is represented by Domination Points earned in each match which contribute to buffs for the winning team. Additional game modes and maps, weapons and skins are planned in the future. The game is currently available for the PC only though expansion to a console platform is possible in the future. It will be open to future expansion packs.

"Resistance brings to our fans the kind of gameplay Stargate Worlds never planned to deliver,” said Chris Klug, the game’s creative consultant and the creative director for Stargate Worlds. “Resistance delivers the combat, weapons and tactics seen so often on the show that many of you have been asking for. I know this game will excite fans who have longed to go toe-to-toe with a Jaffa as well as those who always wanted to dominate the galaxy in ways the MMO could only hint at.”

Maps and Game Types
There are currently four Maps and four Game Types available for Stargate Resistance, with more planned for the future. It has been indicated that a Game Type revolving around dialing the Stargate is in the works, along with a King Of The Hill Game Type and a Starship based map.


 * Earth (SGC) (Level)
 * Amarna (Level)
 * Piramess (Level)
 * Leonops (Level)

SGC
The iconic Stargate Command facility in Cheyenne Mountain from which the Stargate Program was operated throughout 10 seasons of Stargate SG-1 and beyond.

Game Types: Conquest. The System Lords have launched an attack on the SGC, penetrating Earths defences and seizing control of the Gate Room. The SGC have retained control the nuclear failsafe device. An auxiliary power distribution centre in a decommissioned NORAD fuel storage facility lies between them. The goal of this Game Type is to capture and hold all three Capture points to win the game. Capturing a point awards 6 points, holding all three capture points is worth 1 point for every second they remain in complete control, kills are worth 2 points each, various Interactable Points around the map award 1 point each.

Amarna
Osiris built a grand palace on this world to conceal a valuable Naquadah mine, now long abandoned. The SGC has landed a force to investigate the temple but this has brought the attention of the System Lords, when the SGC return to the temple which houses the Stargate they find System Lord forces waiting for them.

Game Types: Team Deathmatch. Each kill awards 4-6 points to their respective team, various Interactable Points around the map award 2 points each, first Faction to reach 160 points wins.

Piramess
A once temperate world now in the midst of an ice age, this world houses a weather control device which has allowed the inhabitants to survive in their temple cities. The System Lords covet this technology to use as a weapon of oppression and have descended on Piramess from orbit, using the weather control device to freeze the capital city. The SGC have arrived to restore the planetary defences and drive out the System Lords.

Game Types: Capture The Tech, a variation on Capture the Flag. The SGC must prevent the System Lords from capturing Data Cores containing the secrets of the weather control device and returning them to their base. The System Lords must prevent the SGC from capturing power crystals to restore the planetary defences and returning them to their base. Each piece of Tech is worth 40 points, each kill is worth 2 points, various Interactable Points around the map award 1 point each, first Faction to 160 wins.

Leonops
Leonops houses arenas created by the Goa’uld Mahes for ‘dispute resolution’ and blood sports, utilising novel applications of the Goa’uld Sarcophagus healing technology to allow the players of his games to be resurrected time and again until the dispute was resolved or their entertainment value exhausted. The SGC and the new System Lords have both come to the arena on Leonops, now a market place, seeking this novel healing technology for their own uses. Their conflict has reactivated the Court of Judgement arena, locking both Factions in Mahes blood sport and resurrecting them until a victor has been decided.

Game Types: Arena. This Game Type represents Mahes blood sports. The game starts with a 30 second planning session followed by 3 minute rounds, the first team to win three rounds wins the match. Once killed in any of these rounds a player will not respawn until they are ‘resurrected’ at the start of the next round. A team wins a round by killing all of the opposing team or by having more players alive on their team at the end of the three minutes. If the same number of players are alive on both teams at the end of the round it is declared a draw.

Team Deathmatch. Each kill awards 4-6 points to their respective team, various Interactable Points around the map award 2 points each, first Faction to reach 160 points wins.

Faction

 * Tau'ri Stargate Command
 * Commando
 * Axsel Reynolds
 * Soldier
 * Samuel Martin
 * Scientist
 * Julia Reaves
 * System Lords
 * Goa'uld
 * Dis’Ma-te Or’naxt
 * Ashrak
 * Dis'Ma-te Sa’Bryee
 * Loyal Jaffa
 * Dis’Renek Tol’Anak

Classes
There are two Factions in Stargate Resistance, the SGC and the System Lords. Each Faction has three Classes. Players advance through 15 Ranks and gain Achievements using Experience gained in matches based on their performance. The SGC advance from Airman through Four Star General while the System Lords advance from Cha’tii through Tec’Mate. There are Achievements unique to each Class and Map and non-specific Account Achievements, Achievements are added on a regular basis as new content is added to the game. Combinations of Rank and Achievements can unlock special items such as new skins and weapons.

Soldier
The Soldier is the most versatile of the SGC classes, representing the Jack O’Neill or Cameron Mitchell archetype.

Weapons: The iconic P90 used throughout the Stargate franchise, a powerful and rapid firing assault weapon with a 50 round magazine. The MGL-140 Grenade Launcher provides devastating explosive area of effect damage that can penetrate a Goa’uld shield or an Ashrak cloak and inflict damage to many enemies at once. Smoke grenades to obscure your team’s position or to cover a fighting advance or a fighting retreat. The iconic Zat'nik'tel has been announced for the Soldier along with a Flamethrower.

Skins: There are currently three skins available for the soldier with a fourth now discontinued. The standard Battle Dress Uniform (olive) skin, the purchasable Advanced Combat Pack FAU Riot Suit with Gold P90 skin and the unlockable Spec Ops Battle Dress Uniform (black) skin.

Scientist
The Scientist is the healer and support class for the SGC, nominally representing the Samantha Carter archetype.

Weapons: The Mark 2 Sabin hypospray can be used to heal allies or spray a cloud of deadly and contagious symbiote poison. The Scientist can place CADS Mk 4 beacons that use Asgard transporters to deploy a powerful automated .50 Calibre turret or a ‘Nanotech Universal Recovery System‘ dispenser which will heal all SGC players in range. The SA09-4 Pistol provides an effective backup weapon.

Skins: There are currently two skins available for the Scientist, the standard Technical ABU skin and the purchasable Advanced Combat Pack Technical FAU armour set with gold plated turret skin

Commando
The Commando is the long range sniper of the SGC Faction.

Weapons: The LR30A Tactical Sniper Rifle packs a punch and can deliver one hit kill headshot through its high powered scope – which also exposes cloaked Ashrak. The A-M18A1 Claymore Mine allows the sniper to protect a carefully selected firing position from sneak attacks. The SA50-2 Desert Eagle pistol provides a powerful backup weapon when the action gets close.

Skins: There are currently two skins available for the Commando, the standard tactical Army Combat Uniform skin and the purchasable Advanced Combat Pack Tactical FAU armour set with gold plated sniper rifle skin. It has been revealed that a third skin is currently in development for the Commando

Jaffa
The Jaffa is the System Lords only ranged attacker, a strong and resilient class.

Weapons: The iconic Ma'Tok staff weapon seen throughout SG-1 which fires a powerful explosive blast or a stream of rapid but lower powered blasts. The Tok'Kal Shock Grenade which blinds and disorients. The iconic Zat'nik'tel has been announced for the Jaffa.

Skins: There are currently three skins available for the Jaffa, the standard Jaffa Guard, the purchasable Advanced Combat Pack Sobek Crocodile Guard armour with Cobra staff weapon skin and the unlockable Anubis Guard armour. A fourth skin has been discontinued and replaced with standard Jaffa Guard skin.

Goa’uld
The Goa’uld is the support and healer class for the System Lords, well protected lethal at short range.

Weapons: The iconic Go'wye Ribbon device used to fry brains and discard enemies across the room. The Re’Sko Healing Device can be used to heal the servants of the Goa’uld while simultaneously providing health to the Goa’uld themselves. The Hardesh Personal Force Shield renders the Goa’uld invulnerable to harm from all weapons except for poison and explosive damage.

Skins: There are currently two skins available for the Goa’uld class, the standard Talpai armour and the purchasable Advanced Combat Pack Renzette Combat Regalia with Nakesh Gauntlet skin.

Ashrak
The Ashrak is the stealth assassin of the System Lord Faction.

Weapons: The Reetou Karesh Cloaking Device allows the Ashrak to lie in wait until they are ready to strike, invisible except for a slight distortion when they move - to all but the Commando sniper rifle. The A'tar Blade provides a one hit kill when used to backstab the enemy or a powerful slashing attack. The Hara'kesh hand device drains the energy from an enemy to prevent them from fleeing and siphons off health to heal the Ashrak.

Skins: There are currently two skins available for the Ashrak class; the Sarmak Stealth Armour and the purchasable Advanced Combat Pack Traz'tal Royal Stealth Armour set and golden Dolan blade.

SGC


 * Soldier
 * MG-P90
 * MGL-140
 * AN-M83
 * Commando
 * LR30A
 * SA50-2
 * A-M18A1
 * Scientist
 * Mk 2 Sabin
 * SA09-4
 * CADS Mk 4

Goa'uld


 * Jaffa
 * Ma'Tok staff
 * Tok'Kal
 * Ashrak
 * A'tar Blade
 * Hara'kesh
 * Reetou Karesh
 * Goa'uld
 * Go'wye Ribbon
 * Maaynd Gem
 * Hardesh

Ranks

 * Airman
 * Airman First Class
 * Senior Airman
 * Staff Sergeant
 * Technical Sergeant
 * Second Lieutenant
 * First Lieutenant
 * Captain
 * Major
 * Lieutenant Colonel
 * Colonel
 * Brigadier General
 * Major General
 * Lieutenant General
 * Four Star General


 * Cha’tii
 * Ha’Bashaak
 * Ha’Ke’l
 * Lokma
 * Secu
 * Dis’Secu
 * Tec’Secu
 * Renek
 * Dis’Renek
 * Tec’Renek
 * Dis’tra
 * Tec’tra
 * Ma-te
 * Dis’Ma-te
 * Tec’ma-te

Bankruptcy
On February 19, 2010, Cheyenne Mountain Entertainment, the development company for Stargate Resistance and Stargate Worlds announced they had filed for bankruptcy. While the future of their development cycles are uncertain, the company has stated that they will continue to support Resistance for the time being. Cheyenne Mountain Entertainment has been in receivership since March 2010 and Firesky entered into an agreement with Dark Comet Games for the maintenance, operation and development of Stargate Resistance.

System requirements
Minimum System Requirements Recommended System Requirements
 * Windows XP SP2 or Windows Vista
 * 2.0+ GHZ Single Core Processor
 * 512 Mb of System RAM
 * NVIDIA 6200+ or ATI Radeon 9600+ Video Card
 * 8 GB of Free Hard Drive Space
 * 2.4+ GHZ Dual Core Processor
 * 1 GB of System RAM
 * NVIDIA 7800GTX+ or ATI x1300+ Video Card
 * 8 GB of Free Hard Drive Space